MPC Alien Covenant | VFX breakdown

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Alien: Covenant is a 2017 science fiction horror film directed by Ridley Scott. The film is a sequel to Prometheus (2012), the second installment in the Alien prequel series and the sixth installment overall in the Alien film series, as well as the third directed by Scott. MPC’s VFX team have created more than 700 stunning shots for the Alien: Covenant. As lead studio, MPC’s work included the creation of the movies terrifying creatures, alien environments, vehicles and complex FX simulation work.

Director: Ridley Scott
VFX Supervisor: Ferran Domenech worked alongside and
Production VFX Supervisor: Charley Henley





















One of the most exciting challenges for MPC was to help bring two of the movies most terrifying creatures to life; the Xenomorph, the creature that featured in the 1979 ‘Alien,’ and a new species of alien, the Neomorph. For this movie, Scott wanted the freedom to move away from the ‘guy in a suit’ look of the Xenomorph from the original film and create a more unnatural version of the creature. The Xenomorph needed to have non-human proportions and its own physical signature but still be recognisable as the original Alien. H.R Giger’s original designs were continually referenced throughout the creation of this and there was a physical animatronic on set to match to, however a lot of work went into how this new version of the traditional Alien would move and a lot of different animal movements were incorporated into the animation.











MPC: Dedicated page about ALIEN – COVENANT on MPC website.
ALIEN: COVENANT: My interview of Charley Henley, Overall VFX Supervisor.
ALIEN: COVENANT: My interview of Ferran Domenech, VFX Supervisor.


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